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A poison is defined by some as “a substance that is capable of causing the illness or death of a living organism when introduced or absorbed.” It is often regarded as a dangerous, but sometimes necessary tool.

A poison is often used by assassins to take out one person when others are not needed to be killed. Sometimes, a poison is used when you just need someone “out of the way” for a short while and not outright killed.

They come in many varieties and forms, from a small vial of blue liquid added to the target’s food, to a greenish gas let loose to knock out the guards before getting to the main target. They can be complex, simple, with many varied ingredients. Some have effects that last for a few seconds, other for a lifetime.

They are as varied as the people using them, and this publication will help you in the designing of them for your games and stories.


Multiple tables to give you ideas for the details of your poison
A d100 table for the primary ingredients
A d100 table for the possible symptom or effect of the poison
a d100 table for the smell/taste
2 x d100 tables for the name prefix and suffix


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In order to download this book you must purchase it at or above the minimum price of $1.50 USD. You will get access to the following files:

Equipment Maker Volume 6 - Poisons.pdf 1 MB

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